And as you quote, at some points it's very helpful to use some run. Another point is that there are later some pause if you don't move too much further after a phase. One point I hadn't realized was that the spawning is either limited either stopped if you are far enough from a door. Even when trying to flee up to the start point.īut I tried again and follow closely your suggestion and even if the 1st door happen quite bad because I got 2 dead, it worked anyway. But when I succeed break the 1st door the follow up was ugly. The beginning is what I was trying to do among few other sort of attempts.
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